2. Project title as used in publicity and others materialsGame on! Don’t let climate change end the game!
3. Project number410-363
4. Year of Call2018
5. Project start month and year10/2019
6. Project finish month and year09/2023
7. Name and location of lead CSO or LA
cso: CEEweb for Biodiversity

Hungary
8. EU Member States where the project is being implemented
Latvia

Lithuania

Bulgaria

Romania

Slovakia

Czech

Germany

Hungary

9. EU Member States where sub-granting will be providedBulgaria
Czech Republic
Germany
Hungary
Latvia
Lithuania
Romania
Slovakia
10. Total project budget (in Euro):5,346,865.00
11. EC contribution to total project budget (percent):90
12. Main approach of the projectEducation/Global Learning
Campaigning-Advocacy
13.Main project on-line information channels used by the project: Website: www.climategame.ue
Facebook: https://www.facebook.com/climate.game.on/
Twitter: https://twitter.com/ClimateGameOn
Youtube: https://www.youtube.com/channel/UCAfCuGTOftfptzA2U7blLQQ
14. Why is the project taking place?The project ‘Game on! Don’t let climate change end the game’ is an initiative of a consortium of 10 partners from 8 Central and Eastern European countries to activate the global youth and react to the existential threat climate change represents for the future of humankind. The project has been made possible thanks to the co-financing of the Development Education and Awareness Raising (DEAR) mechanism. The Consortium strongly believes in the energized, strong will of younger generations to push forth for the urgent systemic change required to overcome the challenges posed by climate change. Thus, the project strives to activate this energy all across the region and the globe through a ‘gamification’ approach to initially tackle three core areas: Biodiversity Conservation, Adaptation and Mitigation, and Climate Justice. Therefore, we have started developing different products — from geocaching games and board games to museum exhibitions and theatre plays — to help raise awareness on the problems of and solutions to climate change, as well as to push the massive mobilization of people to demand and make the changes we need.
15. Overall objective of the projectEuropean youth takes more actions against climate change based on their increased understanding about its impacts on people’s lives and on ecosystems in Europe and the South.
16. Specific objective(s) of the projecta. SO1. Raise awareness of youth in eight MSs (Bg,Cz,De,Hu,Lt,Lv,Ro,Sk) about climate change, its relation to ecosystems and their services and these impacts on people’s lives b. SO2. Engage youth in eight MSs in individual and collective changes on national and European level to address climate change in an ecosystem approach
17. What will have changed as a result of the project? (Summarise the intended outcome)a. Oc1.1. Increased knowledge of 10 million young people + 20 million adults about climate change, links to ecosystem degradation and the social impacts (including migration) in Europe and the South b. Oc2.1. Multipliers are engaged in raising awareness on climate change, ecosystem degradation and social impacts c. Oc2.2 Young people actively support individual and collective level response to climate change based on European values d. Oc2.3 Young people change their behaviour and lifestyle to fight climate change and ecosystem degradation in line with European values
18. Main themes and geographical areas covered by the projectclimate
ecology, biodiversity, natural environment
education, lifelong learning
human rights, justice
policy
Europe: EU and EEA
Latin America and Caribbean
19. Project target groups, audiences and/or participantsa. Teachers, teacher educators, HE lecturers/ academics
b. Student/pupils from primary, secondary and tertiary levels
c. Non-formal educators (e.g. youth leaders, community, adult, trade union educators)
e. Young people (16 to 35 years)
f. Journalists
h. Local Authority policy decision makers
i. National and international policy decision makers (incl. civil servants)
l. Formal education institutions (schools, universities, etc.)
m. Non-formal education institutions (e.g. youth clubs, community centres, adult education centres)
n. Media institutions (print, broadcast, internet)
20. Other target groups, audiences or participants not listed aboven/a
21. Main activities implemented by the projecttraining, project or curriculum development workshop/courses (one-off events lasting up to 1 day)
series of workshops/courses (involving the same individuals over several, not necessarily consecutive, days)
exhibitions and fairs
public demonstrations/events
petitions
lobbying actions
social media interventions and discussions initiated by the project
22. Other major activities not listed aboveDevelopment of a Mobile App on lifestyle changes & Development of a board game on climate change
23. Main achievement of the project to-dateSocial, open launch of the project with an online discussion, which included environmental and climate experts, and influencers from several of the participating countries of the project — with over 5000 views. This includes the initial screening of influencers around the participating countries and the commitment of an initial set of them coming from Lithuania, Romania and Germany, among others